Tuesday, November 22, 2011

Coin collectable started


coin collectables drawings are started. I am still working on the treasure chest. The Coins I am making on a sprite sheet so they can be animated rotating around. I will make the coin look more ancient and have chinese writing on it. I just wanted to start out with pictures of how the coin looks spinning around.

Tuesday, November 15, 2011

real art


So i started real art for the game. This is a treasure chest that the player can collect money from. The treasure chest will be animated so i am drawing up a sprite sheet with the lid of the treasure chest open, closed. full of coins, and empty.

Tuesday, November 8, 2011

Concept ideas for items in game



I did some concept art for the game this time with pictures from the internet and some written ideas.

Tuesday, November 1, 2011

Concept art

Everyone
a. Play platformer games -
1. analyze at least one in detail to determine what makes it fun.
The game I picked was from Rich Dad Poor Dad called “CashFlow”. The game ended up not being the same kind of platform we are going for in our game. It was more of a board game style, however, I did learn from the game. The game organized facts and stats so it was easy for the player to read and use. It was a 2d game and I analyzed the art style, which was probably done in illustrator. Overall the game was fun and I learned what I could from it to apply to our game.



So more concept art. I was assigned to do some concept art for the villans in the game. I drew several ideas for villans and some powers they might have. These were concept for the main boss and the end of the levels. With the villan concept art i also drew a few HUD ideas and elaborated on some concept ideas for lanters and the sword of light.
I will scan the concept drawings in soon.

Tuesday, October 25, 2011

Making it real!






So this time I drew the items that i made concept art for. Hopefully these pictures will be used in the game. I love the lanterns that i drew.

Tuesday, October 18, 2011

concept art

This week was about concept art. I was in charge of thinking about items in the game and start sketching them out. Items that I am drawing concept for is: the sword of light, lanterns, keys, and graple hook. I have alot of great concept drawings that i made that i can scan in later to show the blog.

Tuesday, October 11, 2011

Art Team

So we meet with our art team this week and talked about the roles we want to take on this art team. This week was about meeting each other and coming up with ideas for the game. We are also finding out who is skilled at what so we can assign the right tasks to everyone.

Thursday, October 6, 2011

Shadow Thief!

SUPER BUMMED! Beer Pong Extreme was not picked.


BUT i am now officially on the Shadow Thief Team. I am very enthusiastic and happy about being on this team. I already like all my teammates and i am confident that our game will finish on time and be a hit on the xbox live market

Monday, September 19, 2011

Art For the Game


I have been working on some art for the game. I made a Beer Pong Cup.

Thursday, September 15, 2011

Prototypes


So we presented our prototypes to the pannel of game judges. I am very proud and happy about our game. The presentation went extremely well and im happy about it!

Tuesday, September 13, 2011

Game Ideas

So im coming up with game ideas to present to class. I came up with a game idea i call it Beer Pong Challenge.

Alice Owens
Beer Pong Challenge (Ball in Cup)
A ping-pong ball shoots out of the same spot and you have to use level objects to make it into the cup. It is vertical style game and you set up your level to make the ball into the cup. Imagine a complex mini golf game where you bounce the ball off multiple things before making it into the whole SIMILARLY in this game in a vertical scenario you will be placing object in a moving balls path (that you don’t get to aim) to get the ball into the cup. You will eventually create a rube Goldberg type path for you ball to go on before it reaches the cup. FUN!
LEVELS get harder by having more objects to use and creating more complex scenarios. There is no time limit and no wrong way to use the objects as long as you fulfill the objectives.

OBJECTIVES will be certain rules you will have to follow to complete the level to move on to the next one. The objectives could be that you have to bounce off two wood objects before entering the cup. Another objective could be that the ball has to bounce off the floor once before making it in the cup.

LEVEL OBJECTS will be provided in the hud to use possibly use objects already found in the level could be fun also.

HUD: The hud will contain the level objects that you can insert into the game screen. The objective will also be clearly stated as will flash on the screen before new level starts.

Tuesday, August 23, 2011

First Day Of Class

Today was the first day of our EAE capstone class. Our Homework was to create a blog and i have now done that. I have also started asking my friends questions about what games they like to get ideas for my pitch.